- Contest flying will be from 9:00 to 5:00 each day.
- The Contest range will be to the right of the Sport Range.
- Contest fee will be five dollars.
- You must have a NAR membership to compete. (If you?d like, we can get you signed up on the field!)
- Altitude tracking will be on Saturday only (weather permitting)
- Sport Scale turn-in for static judging will be 5:00 Saturday. You should fly the model on Sunday. (If you are unable to be at the range on Sunday, we can make arrangements.)
If you have never tried NAR competition, here are some suggestions in order to get you started.
General: Get onto the NAR website and look up the US Model Rocket Sporting Code, also known as the ?Pink Book?. This is where you will find the rules for all the events.
Open Spot Landing: This is the perfect event for the beginning competitor. The rules are quite simple: Launch a single stage rocket and land it closest to a designated spot in one piece. Distance is measured from the spot to the tip of the nose cone (or base of the motor for rockets that have no nose cone). You are allowed only one attempt. You can fly this event at any time during the meet. Now, folks, the rules state ?No practice flights may be made.? Please do not try to bend this rule with so-called sport flights at the meet. We hope you can get into the mode of good sportsmanship, and not be the source of heartburn for the Contest Director.
A(x4) Cluster Altitude: This event is quite a challenge. You need to light four A motors at once and have the rocket reach the highest possible altitude. All the motors have to ignite on the pad. No air-starts are permitted, and all motors stay with the rocket. (No separable pods.) A good beginner design would be a BT55-based model with four mini-A motor tubes that fit inside. Have tracking powder in the model to give the trackers something to see. Select your igniters carefully! You will also want to go to Radio Shack and get 30-guage wire and a wire wrap tool: these will be used for attaching extensions onto the igniters.
D Streamer Duration, Multi-Round: Launch a single-stage streamer recovered rocket on a D motor, have it timed for duration from first motion off the pad to touchdown or disappearance. Multi-round? We time the model to five minutes and stop the clock (known as a ?max?). You get three flights. If two contestants get three ?maxes?, we add time to the max until one has the longest time. The streamer can only be attached at one point on a narrow side of the streamer. A D12-7 powered simple three-fin-and-nose model with 12 inches of BT50 is a good design, with a streamer made of window tinting material.
F Boost-Glider Duration: Launch a glider vertically and have it glide back down. We time the glider and the longest sum of two flights wins. One flight must be returned. A good starter: a small rugged glider on a big booster. Make certain that the glider is big enough for the timers to see it! You can stage or cluster the booster in any combination that equals an F motor: 3 or 4 D?s, a D and an E, two E?s, etc.
Sport Scale: Build a model of a real rocket. You will be judged on accuracy, craftsmanship and flight. Have at least a photograph of the real rocket. There are several kits of scale models to choose from, but make certain that you have that photo. Concentrate mostly on how well you build and paint the model. Most points are deducted on sloppy glue joints, unfilled balsa, paint glopping and other mishaps in craftsmanship. While on the subject of prototypes, air-breathing vehicles (i.e.: jets) are not acceptable. Quite frankly, this should not even be an issue, with the large number of rocket and missile designs out there.
In summary: Look into the rules carefully and build around them. Have a notebook with you and take notes on your own flights and your competitors? strategies and tactics. (Model rocket competitors don?t keep secrets. They will be quite open to your questions!) And of course, always remember to have fun!